Fantasy and the supernatural

Badbark
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Fantasy and the supernatural

Although I have no belief in anything supernatural I love the idea of the supernatural. I enjoy reading Stephen King, Dean Koontz and James Herbert novels and have just discovered the excellent fantasy series ‘The Black Company’ by Glen Cook. I also love horror and sci/fi movies.

 

Could it be that others love fantasy and the idea of the supernatural so much that they start actually believing it?


Wonderist
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Yes.

Yes.


RatDog
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I think they probably do

butterbattle
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Scientology.Enough said.

Scientology.

Enough said.

Our revels now are ended. These our actors, | As I foretold you, were all spirits, and | Are melted into air, into thin air; | And, like the baseless fabric of this vision, | The cloud-capped towers, the gorgeous palaces, | The solemn temples, the great globe itself, - Yea, all which it inherit, shall dissolve, | And, like this insubstantial pageant faded, | Leave not a rack behind. We are such stuff | As dreams are made on, and our little life | Is rounded with a sleep. - Shakespeare


Diagoras23
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I am sane, it is ok.

Somebody please cyber attack that dragon website, god damn it.

What are you saying Lord Badbark, the Grazons may attack at any moment? Am I not a Ninja Demon Nazi Cyborg Alien Undead Space Pirate Dragon Knight Lich Prince?

but..

I group teenage spiritualists in the D&D / hippy magic sense in the same bag.

What is the name of that bag?

 

Who would want to finish what they have said with the same thing everytime?


Luminon
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Badbark wrote:Although I

Badbark wrote:
Although I have no belief in anything supernatural I love the idea of the supernatural. I enjoy reading Stephen King, Dean Koontz and James Herbert novels and have just discovered the excellent fantasy series ‘The Black Company’ by Glen Cook. I also love horror and sci/fi movies.

 

Could it be that others love fantasy and the idea of the supernatural so much that they start actually believing it?

As for the fantasy genre, it's not really that much supernatural. Mythical beings? That's a symbollic form of a multi-cultural society or ecosystem. The whole generally medieval fantasy is again a symbollic form of medieval ages. The wise or insane mages there are an ancient, legendary archetypes. I don't say I don't like the fantasy, but I don't see so much new there. My favorite fantasy novel is 'Ronan the Barbarian' by James Bibby, which is essentially a parody of the fantasy genre as such, and goddamn hilarious, in my opinion.

Sci-fi (and cyberpunk) is my favorite genre, there are the truly new and fascinating ideas, a free field for author's mind.

As for the belief in fantasy, I can't tell. I knew a lot of LARPers, fantasy RPG online players and so on, but there were no real believers among them, after all, it's fantasy, which is supposed to be different from the reality.
But with sci-fi, the border between the reality is very thin, and a lot of real facts is much more surprising than a lot of sci-fi stories. Often the stories are based just on a slight difference in the laws of reality.

Diagoras23 wrote:

Somebody please cyber attack that dragon website, god damn it.

What are you saying Lord Badbark, the Grazons may attack at any moment? Am I not a Ninja Demon Nazi Cyborg Alien Undead Space Pirate Dragon Knight Lich Prince?

but..

I group teenage spiritualists in the D&D / hippy magic sense in the same bag.

What is the name of that bag?

I see you would also love the Neal Stephenson's book 'The Big U'. (a very good cyberpunk writer) Quote from Wikipedia:

 

The story follows the misadventures of a socially inept physics student, a pair of gun-wielding lesbians, a hardcore LARP/war gaming club, and other misfits through a series of escalating events that culminates with a full scale civil war raging on the campus of American Megaversity.

Told in first person from the perspective of Bud, a lecturer in Remote Sensing new to the university, the book attacks and makes fun of just about every conceivable group at university, though its portraits of the nerds/computer scientists/role players tend to be more detailed than those of other factions.

Beings who deserve worship don't demand it. Beings who demand worship don't deserve it.


Hambydammit
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 There were people who went

 There were people who went into a depression when they found out that Luci and Ricky Ricardo weren't really a couple.  There are old people who couldn't understand how Andy Griffith became a lawyer at his age.  Some people will always get confused by art.  Art, after all, is made to emulate life, and some people have a more tenuous grip on reality than others.

The thing is, if we teach children good critical thinking from a very young age, they're much more likely to separate fact from fantasy more effectively.

(Oh, and I've read all six Dune books probably ten times.  Best sci-fi series ever.  Good fantasy's hard to come by, but I love it.)

 

Atheism isn't a lot like religion at all. Unless by "religion" you mean "not religion". --Ciarin

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Quote:...D&D...OH NO YOU DI'

Quote:
...D&D...

OH NO YOU DI' 'INT!

 

D&D (and the roleplaying industry as a whole) has gained an unfair reputation (mostly propagated by religious fundamentalists. Hi, Pat Pulling! Man, am I ever glad you died a terrible and much deserved gruesome death...) as 'corrupting' young minds (here, of course, comes the part that most parents seem to let slip beneath the radar; the 'corrupting influence' in question is part of the church doublethink, equating fantasy games with satanic occultism so that they can 'rescue' kids into the faith - in otherwords, it's the authority rather than the game participants who appear unable to seperate fact from fiction). In fact, the entirety of the gaming industry is mostly secular; when one thinks about it, it shouldn't be too shocking to realize. Roleplaying games immediately create an obvious distinction in the player's head between what is real and what isn't, and reinforces the idea that fantastical tales and creatures can still be enjoyed without the need for them to really exist in the world.

In part, I think this is why religious organizations hate the games so much. It's an affront to their beliefs that the supernatural might just be a fun little invention to grok with and invent dice mechanics for; if people stop taking their scare stories seriously, how are they supposed to control them anymore!?

Quote:
"Natasha has just come up to the window from the courtyard and opened it wider so that the air may enter more freely into my room. I can see the bright green strip of grass beneath the wall, and the clear blue sky above the wall, and sunlight everywhere. Life is beautiful. Let the future generations cleanse it of all evil, oppression and violence, and enjoy it to the full."

- Leon Trotsky, Last Will & Testament
February 27, 1940


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I love religion as a

I love religion as a fantasy, Omen creepiest film ever. The bible isnt just a good horror story its such a good source of inspiration to others (horror writers)

My favourite class in most roleplaying games has always been the priest, its just such good story making to act.

To be honest the fantasy battles of good versus evil is about the only thing I would miss about religion,

 

I  also think vampires are just the sexist thing alive/undead, love the angst and the occassional neck biting.

Of course vampires probably dont exist (well you can't prove a negative and they are still more likely than god existing)

 

 


Desdenova
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Kevin R Brown

Kevin R Brown wrote:

Quote:
...D&D...

OH NO YOU DI' 'INT!

 

D&D (and the roleplaying industry as a whole) has gained an unfair reputation (mostly propagated by religious fundamentalists. Hi, Pat Pulling! Man, am I ever glad you died a terrible and much deserved gruesome death...) as 'corrupting' young minds (here, of course, comes the part that most parents seem to let slip beneath the radar; the 'corrupting influence' in question is part of the church doublethink, equating fantasy games with satanic occultism so that they can 'rescue' kids into the faith - in otherwords, it's the authority rather than the game participants who appear unable to seperate fact from fiction). In fact, the entirety of the gaming industry is mostly secular; when one thinks about it, it shouldn't be too shocking to realize. Roleplaying games immediately create an obvious distinction in the player's head between what is real and what isn't, and reinforces the idea that fantastical tales and creatures can still be enjoyed without the need for them to really exist in the world.

In part, I think this is why religious organizations hate the games so much. It's an affront to their beliefs that the supernatural might just be a fun little invention to grok with and invent dice mechanics for; if people stop taking their scare stories seriously, how are they supposed to control them anymore!?

I wrote the following a little over 8 years ago.

                                               Religion and Role-Playing Games


    
I have noticed some parallels between religion and R.P.G.'s that I would like to point out.

1.R.P.G.'s include beings of immense powers far greater than those of mortal folk. Religion also has it's  gods and heroes of epic proportions.

2.R.P.G.'s include powers that defy all natural laws. Religion also defies the laws of nature.

3. R.P.G.'s have volumes of rules, guidelines, and magazines devoted to the game. Religion has volumes of texts, laws, canons, and magazines devoted to it's support.

4.R.P.G.'s have variant rules that allow us to play under different rules. Religion has various denominations that allow worshipers to believe different things.

5.Some people take gaming too far, preferring the game to reality at all times. Some people take religion too  far, preferring to see divine and infernal influences everywhere.

6.A lot of gamers use gaming jargon in everyday conversations.(Critical fumble, dude!) A lot of religious people use religious phrases in everyday life. (The Lord giveth, and the Lord taketh away.)

7.Some gamers are so fond of their game system that they hail it's superiority and deny that any other system comes close. Some people are so devout in their religion that they hail it's superiority, proclaiming it as the only true faith.

8.Devoted gamers like to meet on regularly scheduled days to game, share ideas, and socialize. Religions have specific days where the faithful come together for prayer and socialization.

9.Gamers feel a sense of unity and fellowship with other gamers. Church goers feel a sense of unity and fellowship with their fellow church members.

10.R.P.G.'s offer an escape from reality. Religion also offers such an escape.


Starting to see the parallels yet? The difference between the two is that gamers know when to put away their books, papers, and dice, and rejoin real
ity.

It takes a village to raise an idiot.

Save a tree, eat a vegetarian.

Sometimes " The Majority " only means that all the fools are on the same side.


Badbark
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Desdenova wrote:I wrote the

Desdenova wrote:

I wrote the following a little over 8 years ago.

                                               Religion and Role-Playing Games


    
I have noticed some parallels between religion and R.P.G.'s that I would like to point out.

1.R.P.G.'s include beings of immense powers far greater than those of mortal folk. Religion also has it's  gods and heroes of epic proportions.

2.R.P.G.'s include powers that defy all natural laws. Religion also defies the laws of nature.

3. R.P.G.'s have volumes of rules, guidelines, and magazines devoted to the game. Religion has volumes of texts, laws, canons, and magazines devoted to it's support.

4.R.P.G.'s have variant rules that allow us to play under different rules. Religion has various denominations that allow worshipers to believe different things.

5.Some people take gaming too far, preferring the game to reality at all times. Some people take religion too  far, preferring to see divine and infernal influences everywhere.

6.A lot of gamers use gaming jargon in everyday conversations.(Critical fumble, dude!) A lot of religious people use religious phrases in everyday life. (The Lord giveth, and the Lord taketh away.)

7.Some gamers are so fond of their game system that they hail it's superiority and deny that any other system comes close. Some people are so devout in their religion that they hail it's superiority, proclaiming it as the only true faith.

8.Devoted gamers like to meet on regularly scheduled days to game, share ideas, and socialize. Religions have specific days where the faithful come together for prayer and socialization.

9.Gamers feel a sense of unity and fellowship with other gamers. Church goers feel a sense of unity and fellowship with their fellow church members.

10.R.P.G.'s offer an escape from reality. Religion also offers such an escape.


Starting to see the parallels yet? The difference between the two is that gamers know when to put away their books, papers, and dice, and rejoin real
ity.

I think you hit the nail on the head with this. I'd say it's even more relevant today due to the increase in popularity of games like World of Warcraft. It's more addictive than any religion! If we could only get more extremist Muslims playing WoW they would be a lot less likely to commit atrocities. Who would want to fly a plane into a building when the could be raiding the Crossroads!!  (Sorry, ex-wow junkie)


Badbark
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Desdenova wrote:I wrote the

Desdenova wrote:

I wrote the following a little over 8 years ago.

                                               Religion and Role-Playing Games


    
I have noticed some parallels between religion and R.P.G.'s that I would like to point out.

1.R.P.G.'s include beings of immense powers far greater than those of mortal folk. Religion also has it's  gods and heroes of epic proportions.

2.R.P.G.'s include powers that defy all natural laws. Religion also defies the laws of nature.

3. R.P.G.'s have volumes of rules, guidelines, and magazines devoted to the game. Religion has volumes of texts, laws, canons, and magazines devoted to it's support.

4.R.P.G.'s have variant rules that allow us to play under different rules. Religion has various denominations that allow worshipers to believe different things.

5.Some people take gaming too far, preferring the game to reality at all times. Some people take religion too  far, preferring to see divine and infernal influences everywhere.

6.A lot of gamers use gaming jargon in everyday conversations.(Critical fumble, dude!) A lot of religious people use religious phrases in everyday life. (The Lord giveth, and the Lord taketh away.)

7.Some gamers are so fond of their game system that they hail it's superiority and deny that any other system comes close. Some people are so devout in their religion that they hail it's superiority, proclaiming it as the only true faith.

8.Devoted gamers like to meet on regularly scheduled days to game, share ideas, and socialize. Religions have specific days where the faithful come together for prayer and socialization.

9.Gamers feel a sense of unity and fellowship with other gamers. Church goers feel a sense of unity and fellowship with their fellow church members.

10.R.P.G.'s offer an escape from reality. Religion also offers such an escape.


Starting to see the parallels yet? The difference between the two is that gamers know when to put away their books, papers, and dice, and rejoin real
ity.

I think you hit the nail on the head with this. I'd say it's even more relevant today due to the increase in popularity of games like World of Warcraft. It's more addictive than any religion! If we could only get more extremist Muslims playing WoW they would be a lot less likely to commit atrocities. Who would want to fly a plane into a building when the could be raiding the Crossroads!!  (Sorry, ex-wow junkie)